

Don't use single player for anything beyond getting introduced to the rules a bit, as the AI is crap and will teach you bad habits.If one side is greater, it's a two-die-block chosen by the victor, and if one side is twice as high as the other, it's a three-die-block. If both sides are even, it's a one-die-block. the opposing player's ST +1 for each of their valid supporters. Whether or not a block is in your favor is determined by your player's ST +1 for each valid supporter vs. Which means you'll want to avoid throwing that block unless it's your only option in a last-ditch attempt to score or prevent a touchdown. Two or three red dice means it's in your opponent's favor - two or three block dice will be rolled, but THEY get to choose the result. Two or three white dice means the block is in your favor - two or three block dice will be rolled and you get to choose the result you want. When you have a player selected and hover your mouse over an enemy that the player is eligible to block, the cursor will show how risky that block is - one white die shown means one block die will be rolled, meaning a moderate risk.The exception to the above is if you need to do something to create an opportunity, like if you need to hit a defender to open up a path for your receiver to run through.From there, do actions in order of risk and importance - low risk and high importance first and so on. That way, even if you screw up the first thing that requires a roll, you haven't completely wasted the turn. So have a general idea of what you want to accomplish each turn and do actions that involve no risk first (like safe moves and standing up players that have been knocked down). The first action you perform that fails (if you fail an attempt to pick up the ball, botch a pass or handoff, have a player fall over, or get called on a foul) causes you to lose the rest of your turn.

Also, as long as you've got movement to spare, the Blitzing player can still move after throwing a block. A Blitz must be declared before the player you want to use to Blitz does anything else, so be careful not to move or stand a fallen player up until you're sure you won't be using them to Blitz. You get one Blitz per turn to use on the player of your choosing. Each of your players can either move or throw a block each turn, not both - to do both is called a Blitz.This is especially important for new players. Hit 'g' to turn on the grid and show enemy tackle zones.To learn more about how and for what purposes Amazon uses personal information (such as Amazon Store order history), please visit our Privacy Notice. You can change your choices at any time by visiting Cookie Preferences, as described in the Cookie Notice. Click ‘Customise Cookies’ to decline these cookies, make more detailed choices, or learn more. Third parties use cookies for their purposes of displaying and measuring personalised ads, generating audience insights, and developing and improving products. This includes using first- and third-party cookies, which store or access standard device information such as a unique identifier. If you agree, we’ll also use cookies to complement your shopping experience across the Amazon stores as described in our Cookie Notice. We also use these cookies to understand how customers use our services (for example, by measuring site visits) so we can make improvements. We use cookies and similar tools that are necessary to enable you to make purchases, to enhance your shopping experiences and to provide our services, as detailed in our Cookie Notice.
